- LINK.TL: LINK.TL is one of the best and highest URL shortener website.It pays up to $16 for every 1000 views.You just have to sign up for free.You can earn by shortening your long URL into short and you can paste that URL into your website, blogs or social media networking sites, like facebook, twitter, and google plus etc.
One of the best thing about this site is its referral system.They offer 10% referral commission.You can withdraw your amount when it reaches $5.- Payout for 1000 views-$16
- Minimum payout-$5
- Referral commission-10%
- Payout methods-Paypal, Payza, and Skrill
- Payment time-daily basis
- Clk.sh: Clk.sh is a newly launched trusted link shortener network, it is a sister site of shrinkearn.com. I like ClkSh because it accepts multiple views from same visitors. If any one searching for Top and best url shortener service then i recommend this url shortener to our users. Clk.sh accepts advertisers and publishers from all over the world. It offers an opportunity to all its publishers to earn money and advertisers will get their targeted audience for cheapest rate. While writing ClkSh was offering up to $8 per 1000 visits and its minimum cpm rate is $1.4. Like Shrinkearn, Shorte.st url shorteners Clk.sh also offers some best features to all its users, including Good customer support, multiple views counting, decent cpm rates, good referral rate, multiple tools, quick payments etc. ClkSh offers 30% referral commission to its publishers. It uses 6 payment methods to all its users.
- Payout for 1000 Views: Upto $8
- Minimum Withdrawal: $5
- Referral Commission: 30%
- Payment Methods: PayPal, Payza, Skrill etc.
- Payment Time: Daily
- Ouo.io: Ouo.io is one of the fastest growing URL Shortener Service. Its pretty domain name is helpful in generating more clicks than other URL Shortener Services, and so you get a good opportunity for earning more money out of your shortened link. Ouo.io comes with several advanced features as well as customization options.
With Ouo.io you can earn up to $8 per 1000 views. It also counts multiple views from same IP or person. With Ouo.io is becomes easy to earn money using its URL Shortener Service. The minimum payout is $5. Your earnings are automatically credited to your PayPal or Payoneer account on 1st or 15th of the month.- Payout for every 1000 views-$5
- Minimum payout-$5
- Referral commission-20%
- Payout time-1st and 15th date of the month
- Payout options-PayPal and Payza
- CPMlink: CPMlink is one of the most legit URL shortener sites.You can sign up for free.It works like other shortener sites.You just have to shorten your link and paste that link into the internet.When someone will click on your link.
You will get some amount of that click.It pays around $5 for every 1000 views.They offer 10% commission as the referral program.You can withdraw your amount when it reaches $5.The payment is then sent to your PayPal, Payza or Skrill account daily after requesting it.- The payout for 1000 views-$5
- Minimum payout-$5
- Referral commission-10%
- Payment methods-Paypal, Payza, and Skrill
- Payment time-daily
- Short.am: Short.am provides a big opportunity for earning money by shortening links. It is a rapidly growing URL Shortening Service. You simply need to sign up and start shrinking links. You can share the shortened links across the web, on your webpage, Twitter, Facebook, and more. Short.am provides detailed statistics and easy-to-use API.
It even provides add-ons and plugins so that you can monetize your WordPress site. The minimum payout is $5 before you will be paid. It pays users via PayPal or Payoneer. It has the best market payout rates, offering unparalleled revenue. Short.am also run a referral program wherein you can earn 20% extra commission for life. - Adf.ly: Adf.ly is the oldest and one of the most trusted URL Shortener Service for making money by shrinking your links. Adf.ly provides you an opportunity to earn up to $5 per 1000 views. However, the earnings depend upon the demographics of users who go on to click the shortened link by Adf.ly.
It offers a very comprehensive reporting system for tracking the performance of your each shortened URL. The minimum payout is kept low, and it is $5. It pays on 10th of every month. You can receive your earnings via PayPal, Payza, or AlertPay. Adf.ly also runs a referral program wherein you can earn a flat 20% commission for each referral for a lifetime. - Linkbucks: Linkbucks is another best and one of the most popular sites for shortening URLs and earning money. It boasts of high Google Page Rank as well as very high Alexa rankings. Linkbucks is paying $0.5 to $7 per 1000 views, and it depends on country to country.
The minimum payout is $10, and payment method is PayPal. It also provides the opportunity of referral earnings wherein you can earn 20% commission for a lifetime. Linkbucks runs advertising programs as well.- The payout for 1000 views-$3-9
- Minimum payout-$10
- Referral commission-20%
- Payment options-PayPal,Payza,and Payoneer
- Payment-on the daily basis
Friday, March 29, 2019
7 Highest Paying URL Shortener 2019: Best URL Shortener to Earn Money
Improving Stream Content (Monday Musings 67)
Especially, as you can see from my past stored broadcasts, I focus on talking to chat rather than gaming, and thought stream content was how to be more entertaining to your viewers. In which case, by improving stream content, I thought the advice meant that you need to be more entertaining, but again, that's a very vague notion.
For instance, what are the prescribed steps to being entertaining aside from having the requisite high energy and enthusiasm? Do you prepare topics to talk about, make up jokes before stream and the like?
Sifting through the advice to get more information, there's the very vague idea that stream content is just picking out the game you want to play. But, this is not quite the helpful advice I need, because of course, if you're going to stream games, you have to decide on which game you're going to stream!
Now that my goal is to truly enjoy the process of streaming (letting go of the notion of chasing viewer numbers), finally knowing AND feeling that deep down, I'm now focused on "gitting gud" with streaming, and of course being with my community.
I always love the challenges of improving myself as I find reaching goals very refreshing and satisfying. I think that's one of the reasons why video games are so addictive, because who doesn't want to rise to the challenge of fighting a seemingly impossible boss, staying up until 3 AM, until you beat him. And how satisfying that is when you do!
At any rate, with this new focus on one of the more important aspects of streaming ("gitting gud"), prior to my last broadcast, a light bulb went off, and I sort of got a sense of what stream content infers.
Stream content is not just thinking about what game you want to play, but how to present it in the most entertaining way. For one, we need to think about what parts of the game are the most intriguing, two what do you want to accomplish in the game, and three, how do you showcase that?
Interesting Game Content
Viewers most likely want to see the story and missions such as the cool boss fights, rather than the grinding aspects of the game such as inventory management, collecting resources, and watching me fight trash mobs hours and hours on end to level up.
Even though I love grinding, inventory management and the like, they may not be as exciting as fighting an epic Boss. An analogy is watching a football game. You want to rewind past the ads (organizing inventory) and watch the football action, preferably a touchdown (Boss fight).
Sometimes, though, I think it does help to show the UI of the game, customization, as well as any really cool quality of life experiences the game offers, such as Odyssey allowing you to turn down the frequency of repetitive music (thank you Ubisoft!).
What Do You Want To Accomplish?
Since I'm streaming Assassin's Creed Odyssey, there are so many things to do in this game, which was one of the astounding things about this game, so my main overarching goal is to show all these elements.
I want my viewers to see all the things this game offers, so they can get a good sense of the game. And, if they're on the fence of whether they should get the game, they can see if it's a game they'd like to play.
Therefore, I made a checklist of the pertinent gameplay elements, and my aim is to show at least one example of each. In other words, once the viewers get a sense of a bandit camp, there's no need to tackle bandit camps endlessly, and you can move onto one of many other things you can do in this game, such as puzzles.
Spoilers of a general list that I want to present so far:
Go over the abilities and builds
Showcase all the weapons move sets, including ranged and elemental build-up
Clear out 1 Ancient Stele cave
Clear out 1 elite animal cave
Clear out 1 bandit camp
Clear out 1 military camp with brazier (trap the brazier stat)
Clear out 1 underwater location
Do 1 ainigmata puzzle
Upgrade ship x 1, and show the cosmetic choices
Kill 1 bounty hunter
Do 1 Naval battle
Take out political leader
Do 1 battle conquest
Arena quests
Defeat at least 1 of the ancient relics from the 3rd story line (i.e. minotaur, medusa, sphynx, cyclops) - open up at least the Minotaur Silver Islands Thaletas/Kyra side quest
Track and kill 1 cultist leader, Kirstjen Nielsen
Diana the hunt legendary animals
Finish the good ending family
Other things that another streamer may want to achieve are challenge runs, such as no-death runs. Quite a few streamers have gotten extremely creative about these challenge runs, like this Dark Souls 3 banana run!
But for mere mortals like me, coming up with a run of the mill objective like showcasing the diversity of Odyssey is a good starting point!
Showcasing by Prepping Pre-Stream
Odyssey is such a long and rich game that I already have 200 hrs. However, I'm only streaming 1 to 2 times a week for about 1 to 2 hrs each stream so it will take well over a year to finish the game if I don't prune content!
Realizing that streamlining is crucial, I then see where I am in the game, and determine what I want to accomplish for that stream.
For the last broadcast, I wanted to get my money back from Marcos, so my title reflects that purpose:
I then do some prep work pre-steam, such as opening up the map. This means going to all the question marks on the map, which then pop up to show if they're camps, quests and other markers, so that we can easily go to these locations during stream.
By opening up the map before stream, the viewer doesn't have to see us running back and forth to all these locations. Further, not knowing what's there, we want to avoid going to the wrong location to save time, so we can focus on the story and quests.
Another consideration is that if I'm on my way to a boss fight, and I notice I'm under-leveled and we don't want to keep fighting this same boss 100 times over until success, I can always level up before stream. Therefore, when stream starts, we're at the boss fight, ready to go!
In other words, you can easily plunge into your objective, without having your viewers suffer through the trek to get there.
In this specific example of Marcos, now prepped, I stream until we get our drachmae back from Marcos, and that took about 2 hrs or so. I was side-tracked due to all the missions in the game, but that's okay. At least, we have a general sense of what we want to do, and although we'll invariably be side tracked, this will also showcase the game.
The tricky part here is to come up with enough gaming that will span your entire stream. So if you're going to stream 4 hours, you may want to plan more of the interesting and complex missions to do, maybe planning on doing a few boss fights as part of your content.
This clearly assumes that you know the game already and know what it offers, and what the exciting quests are. But, even if you're streaming a game for the first-time, you can do some prep.
Looking back at my Borderlands 2 first-time walk-through experience, I know I have to be well-equipped to beat missions and chapters. Since I know that I'm a bit under-leveled, I recalled grinding a few areas before streaming to be able to tank through a story chapter or side mission.
While leveling up, I also got more resources along the way. Therefore, after this prep work is over, we can head to side or story missions for the stream, making sure the character is right near the start of the objective.
Exhibit A: One Twitch Tag is Farming |
If you're doing one of those ridiculously hard challenge runs like a no-death run, then clearly, you need to show the whole thing to "prove" you didn't die. But if you're a streamer who doesn't do such challenge runs, prep work can help.
In conclusion, I think this is what is meant by stream content. You figure out what goals you want to meet during stream, doing any necessary prep work before stream (if you have time), and what's the most entertaining way to present the game to your viewers.
If you're a Twitch streamer, does this make sense? Any other stream content considerations we should be thinking about would be much appreciated!
The How of Happiness Review
Lists Galore!
Read more »
What Isn’T An Advergame
We've already explained that an advergame is an advertising piece of campaign that : requires planning and an interface that puts together a brand/product/service and the gameplay
In this context, an advergame is not a ready-made game that one can simply insert a logo or a company's feature. In the following hypothetical example below, we see the interface of the classic Pac-Man game with elements from McDonald's brand. To insert these elements on the gaming interface does not make this game an advergame; there is no strategic view or branding planning, we only notice elements scattered in a videogame screen.
According to Cavallini (2006), the notion of advergame – a neologism formed from the juxtaposing of the words "advertising" and "game" – could be described as a marketing strategy that uses games, mainly electronic, to advertise brands and products. That includes a large range that goes from complex games that are developed specifically for advertising purposes to common casual games – much more complex than to only insert a logo in a classic gaming interface.
Reference:
CAVALLINI, Ricardo. (2006). O marketing depois de amanhã. São Paulo: Digerati Books.
#GoGamers
Thursday, March 28, 2019
Like A Book Made To Play: The Immersive Experience Of “Here They Lie”
In the whole gaming narrative you must wrestle with life or death moral choices to uncover the mystery of the woman in yellow (a kind of Ariadne that guides you through the city maze and corridors inside buildings). There are two ways to play Here They Lie: classic version or using VR glasses (which enhances the immersion in the story). Check the mysterious trailer below:
Despite the beautiful graphics and soundtrack, Here They Lie caught my attention through the perfect balance between narrative and gameplay. You only run from the monsters; inside this dark dimension, you are only a voyeur, observing a scenario of pain and blasphemous acts. The only thing you really do is walking around the huge city capturing hints to discover what is happening. Where's the fun in it? I think Here They Lie is the kind of experience that brings literature features to play.
For me, having played Here They Lie from the beginning to the end was like reading a book written with a Kafkanian and Lovecraftian touch. The situation is too absurd but, with the suspension of disbelief, you can accept that this strange world makes sense. The story grabs your attention and curiosity leads you to find the answer for some questions like: How did I get here? Who is the woman in the golden dress? What are the creatures with animal heads? Why did it happen to me?
Games like this one lead us to the multiple possibilities that we can experience today in the gaming market. We still have "triple A" first-person shooters with zombies but on the other hand, a huge universe to explore fantasy in a different way. We are leaving a privileged ambient of ludic possibilities. To play different games like this one is to create a richer repertoire for classes, gaming projects or gaming discussions.
Let's play!
#GoGamers
Dead Island: Definitive Collection [Updated To V1.1.2 + MULTi8] For PC [9.5 GB] Highly Compressed Repack
• Plus caught in the Midst of an Epic Zombie Outbreak on the tropical island of Banoi, your only thought is: Survive.
• Featuring epic Dead Island: Smash heads, Crack skulls, and Slice up with the visceral Astounding Melee Combat.
• Contains Dead Island & its Undead successor, Dead Island: Riptide Bundled with all the previously released DLC.
• Brand new standalone 16bit game set in the style of a classic sidescrolling action within the Dead Island universe.
• Introducing: Welcome to the Epic Zombie apocalypse experience of a Lifetime plus, now more Beautiful than ever.
▪ Dead Island Definitive Edition - Updated to version 1.1.2
▪ Dead Island Riptide Definitive Edition - Updated to version 1.1.2
♢ Click or choose only one button below to download this game.
♢ You need μTorrent program to download torrent files, download here.
♢ View detailed instructions for downloading and installing the game here.
♢ Use 7-Zip to extract RAR, ZIP and ISO files. Install PowerISO to mount ISO files.
(Your PC must at least have the equivalent or higher specs in order to run this game.)
• Processor: Intel Core i5 Processors GHz or higher for better gaming experience
• Memory: at least 4GB System RAM
• Hard Disk Space: 26GB free HDD Space
• Video Card: Geforce GTX 560 Ti or AMD Radeon HD 6870 1GB VRAM or higher graphics
If you have any questions or encountered broken links, please do not hesitate to comment below. :D
Changes To The Google Play Developer API
Posted by Vlad Radu, Product Manager and Nicholas Lativy, Software Engineer
The Google Play Developer API allows you to automate your in-app billing and app distribution workflows. At Google I/O '18, we introduced version 3 of the API, which allows you to transactionally start, manage, and halt staged releases on all tracks, through production, open testing, closed testing (including the new additional testing tracks), and internal testing.
Updating from versions 1 and 2 to the latest version 3
In addition to these new features, version 3 also supports all the functionality of previous versions, improving and simplifying how you manage workflows. Starting December 1, 2019, versions 1 and 2 of the Google Play Developer API will no longer be available so you need to update to version 3 ahead of this date.
Migrating to version 3
If you use the Google Play API client libraries (available for Java, Python, and other popular languages), we recommend upgrading to their latest versions, which already support version 3 of the API. In many cases, changing the version of the client library should be all that is necessary. However, you may also need to update specific code references to the version of the API in use - see examples in our samples repository.
Many third-party plugins are already using version 3 of the API. If you use a plugin that does not support version 3 you will need to contact the maintainer. You will start seeing warnings in the Google Play Console in mid-May if we detect that your app is still using version 1 and version 2 endpoints.
For version 1 users
If you currently use version 1 of the API, you may also need to link your API project to the Google Console before converting to version 3. Learn more about this process.
Going forward
We hope you benefit from the new features of the Google Play Developer Publishing API and are looking forward to your continued feedback to help us improve the publishing experience on Google Play.
How useful did you find this blog post?
Meet Kyle
Since we've been talking about cool real estate success stories, I'd be remiss if I didn't tell you about Kyle.
I have known Kyle since ~2004 when we founded Guerilla Realty
At the time, he was frustrated with his inability to generate business from his website. So he got Pipeline Pro Tools, which at the time consisted of only a primitive lead capture site and a CRM (we've come a long way).
Overnight he started capturing 100+ leads per month. More leads than he knew what to do with by himself.
So his business took off and he grew a team that closed 126 deals the first year and 130 deals the second.
Kyle was one of the top producers in his market and life was good. But then a debilitating health issue sidelined him from real estate altogether.
Thankfully, after a few years of recovery, Kyle was back but his health would continue to be a problem if he did not change the way he did things. His doctors told him he couldn't continue the long hours and intense schedule of a typical real estate career.
So he adapted. He reactivated his account in 2015, this time with the intent to run a referral business. Kyle had learned a thing or two about getting leads. He knew how to convert leads. And he knew how to build and motivate a team.
The key to his success, both in the first stage of his career and now in the second... is having the ability to capture leads on command.
For that Kyle uses our Pipeline Pro Tools software -- everything you need to get steady business.
[Check to see if we have availability in your market]
All the best,
Chris Jones
PS. If you just want to see how it all works, get a 15-min demo.
Wednesday, March 27, 2019
Invitation
How great would it feel if this was the year you finally did six figures in real estate?
If you want to make that happen, the single most important step you can take right now is to map out a simple, realistic lead generation plan you can actually stick to.
And that's exactly what I'm going to help you with. :)
Here's your invite as promised...
On Tuesday, April 2 at 12:00PM Eastern, I'm hosting a free training called How to Build Your Perfect Lead Gen Plan (and get 100 quality leads in the Next 6 Weeks).
Just click here to automatically register and save your spot on the training.
Here's a closer look at what you'll learn:
- How to find your lead number
- 3 things you can do to land a client today that will close in <30 days
- How to build a longterm evergreen lead gen system that runs on auto-pilot
Click the link below to save your spot now:
>>>1-CLICK REGISTER HERE! <<<
See you there!
- Chris
P.S. Space is limited on this training, so be sure to save your spot now before the spots fill up.
Castlevania Lords Of Shadow 2 PC Game Free Download
Castlevania Lords of Shadow 2 PC Game Free Download
Tuesday, March 26, 2019
Defense Of Roman Britain
Play Defense of Roman Britain and take part in a whirlwind of battles and intrigues. Prosperity of Roman Empire and Emperor's life depends of you!
Categories : Action Battle Strategy Tower Defense
Downloads : 61.5K
Price : Free
It has been more than 10 years since the first Roman legions landed in Britannia. Celts and Brits tried to resist but the Roman army was stronger. Most of Britannia's territory has been captured but the war continues. You, as a young Roman patrician, will take part in the suppression of rebellious tribes. Build powerful weapons and plan strategy of protection. Wisely lead battles with many units on each level. Upgrade your weapons and spells.
Game Features:
- Non-linear storyline and exciting quests;
- Fun and addictive tower defense gameplay;
- Beautiful graphics & interesting sound effects;
- Over 60 levels with multiple difficulties;
- Over 30 types of enemies;
- 8 types of fighting weapons, each containing a variety of system upgrades;
- 5 types of installable gears for combat vehicles.
Screenshot
Requirements
Game Size: 118 Mb
Windows 98/XP/Vista/7/8/10
Important
All free games provided at this web-site were licensed, sublicensed for distribution by other game developers, game publishers or developed by internal game studio and provided free legally.
If you have questions about this game, please contact us using this form.
Meet Nick
You don't know Nick.
He's a regular guy from Michigan. And a great REALTOR.
I met Nick last Spring when he got Pipeline Pro Tools.
He got set up and got 30+ buyer leads his first weekend using the system. Within the month he pended his first deal at $560,000.
Let's review the timeline again:
April 18: Nick gets Pro Tools
May 23: Pends his first deal at $560,000
(That's a gross commission of $16,000+ btw.)
I know what you're thinking... "He must works in a luxury market."
Nope. Avg sale prices is $160K.
"Maybe he bought expensive ads."
Wrong. He ran free classified ads, mostly on Craigslist.
Here are the two big takeaways from Nick's story.
Takeaway #1: You need lead capture tools. You can post 100 ads a day... if you don't have the right tools, you'll get nowhere.
Takeaway #2: Don't make excuses. Nick had plenty. He works in a low-end market, he doesn't have a fancy high-powered marketing setup, and he doesn't possess any other unfair advantages.
He just got the right tool + the right strategy and he did the work.
Doing the work is up to you. But I can help with the strategy and the tools.
Here's what you get with my lead gen software Pipeline Pro Tools (same system Nick uses):
- Lead capture website
- Text auto-responder
- Call capture phone number
- Robocaller
And a lot more (we just added an auto-dialer, ringless voicemail, mass text messaging, and a few other treats).
It also includes access to our proprietary lead gen strategies to get free organic leads from Facebook, Craigslist, Google, and Zillow. Plus advanced paid strategies with Google PPC and Homegain (if your lead goal is > 5000).
Check it out. You're gonna love it.
Enjoy guys!
Not ready yet? Get a demo.
Finally, not ready to buy or get a demo? You might as well check availability in your market (unfortunately we're sold out in 50+ markets across the US and Canada). Check availability.
-Chris Jones
Complaining Like A Millionaire
The stress of the holidays has made me irritable, short, and difficult to be around. I kid myself, because that's pretty much me throughout 2018. It has been a tough, unpredictable, and worst of all for my store, tight year. In a retail store, money is freedom, and lack of it is being asked to make something from nothing. I haven't missed an opportunity to let those around me know these things. As I see my staff transition, people come and go, I want to both apologize and again stress how thankful I am for those who do so much of the heavy lifting.
I'm driving down to Baja right now, where we'll relax on the beach and become bored with being lazy. I'll do some reading on Native American mythology, as well as read through the 5E remix of Isle of Dread. I've got a big D&D campaign about to start. In a week or two I'll write an annual state of the store post. It will basically say in year 14 we grew a small amount, we had trouble making sense of a chaotic game trade expanding in some areas while bursting in others, and we'll do great things in 2019 with a renewed enthusiasm. I'm too tired and sick for enthusiasm at the moment, but the thankfulness remains.