Friday, March 20, 2020

Willy Jetman: Astromonkey’s Revenge Review (NSW)

Written by Patrick Orquia


Title: Willy Jetman: Astromonkey's Revenge
Developer: BLG Publishing
Publisher: BLG Publishing
Genre: platformer, action adventure, arcade shooter
Number of Players: 1
Platform: Nintendo Switch
Release Date: 31 January 2020
Price: $14.99
Also Available On: PS4, Steam



When I first heard about Willy Jetman: Astromonkey's Revenge, I thought it was just one of those cheap, forgettable indie games that, we must admit, are quite abundant on the eShop. But oh no, this game, to put it simply, is amazingly and surprisingly good. I'm not much of a tea drinker, but this my cup of tea.

In this game, you play as the titular Willy Jetman, who lands on planet Gravos along with his trusty AI companion Gladys, and has to go through an epic adventure across different biomes to pick up garbage and debris from a crash-landed space ship scattered on the surface, all while having to battle against hostile alien creatures. Aside from these creatures, he also has to solve a much bigger mystery involving the space recycling company that employs him and Astromonkey, whom Willy thinks is involved in the catastrophe.




There is really nothing much groundbreaking about the story and it is there to keep things going, with some cutscenes shown when Willy gets to talk to NPCs that have new information on what to do and where to go next. Most of these NPC interactions contain humorous dialogues that reference pop culture and other media, such as anime, internet memes, etc. which makes them worth your while to go through.

The game is presented in a very clean-looking 16-bit aesthetics, with lots of colors and details both in the foreground and in the background. The colors are crisp and blend together well. The soundtrack is also brilliant, comprised of catchy 16-bit chiptunes. It is really like playing a game from the 90s.




As Willy goes through the different biomes of the game, you get to see how the color schemes change as you traverse the levels, which transition from the regular forest-type biome to a lava-rich one and so on. Within each biome await many different types of creatures that are mostly hostile, with some that will actively hunt you down. These creatures give XP when killed, of course, and also drop crystals, which give you credits, the main form of currency in the game. Some also drop HP, which are not much most of the time but may quite save you if you are low on health and the next save point is nowhere yet in sight. Some of these enemies hit hard, and if you are not careful, you will end up dying.

When you die, you respawn at a save point. There are at least two save points in each level, and they are far from each other so you better be careful not to die before reaching the next one, or else you lose all progress and credits. This could be very frustrating, but it is also a good way to grind for XP and crystals, as saving respawns not only you but also all of the enemies in the level. If you think you are not leveled up enough, go kill the enemies in the area, get killed, and go killing again. Rinse and repeat.




Most of the time, wherever there is a save point, there is also a merchant for Crush 'n Go, a store that sells upgrades and let you equip weapons and other gears. These weapons can be found and unlocked across the levels. Once unlocked, visit Crush 'n Go to equip them, and if you have enough cash, upgrade them, too, so that they can get higher firepower. These weapons vary in type of projectiles and power. You can equip up to two weapons at a time, one mapped to Y button and the other to the A button. Usually, you equip your main weapon on the Y button and the special or more damaging ones, like the rocket launchers, on A. By the way, you can get damaged by your own explosives, so be very careful not to get hit by them. As you progress, the types of enemies you encounter get more and more powerful, so it's good to upgrade your favorite weapons whenever you can.

Aside from the wide selection of weapons, Willy's main gear is his trusty jetpack, which allows him to freely fly around and navigate in all directions for as long as there is fuel in the tank. To refill the fuel, simply land and wait until the tank is fill, then off you go again. Using the jetpack can be tricky at the beginning, but the more you upgrade and use it, you will be able to master it. Pretty handy when battling against airborne enemies and reaching cliffs and ledges. There are also some sections in the game that rely heavily on your ability to maneuver in the air in the most efficient way possible.




The more you kill enemies, the more XP you get. Earn enough XP and you will level up. Each time you level up, your HP meter increase by 5 and your jetpack power increase by 5 seconds. Also scattered across the levels are permanent upgrades to your XP, HP, and jetpack power meters so it's good to always explore. There are also hidden areas in some levels containing either any of these power-ups, large chunks of crystals, strong enemies (that drop lots of XP and crystals), and Champion Idols, which can be used to unlock new weapons and power-ups once you reach a certain area in the game. There are a total of 20 of such golden statues, with some hidden quite well. Thorough exploration of each the levels is the key to finding them all. 

The game is divided into worlds, and each world into levels, where the goal is to reach the entrance to the next one. As you progress into the game, the levels become harder and harder to traverse, as new enemy types await you. You have to earn enough credits to upgrade your weapons and gears. Aside from the enemies readily seen in the levels, there are also some caverns within these levels that you can explore to fight tougher enemies to obtain new useful items. Most of these are optional, but go and explore them anyway as they are very much part of the fun.




Overall, Willy Jetman: Astromonkey's Revenge is another indie gem that is very easy to recommend. It's really fun to play from start to finish. Some areas can be a bit frustrating, but if ever you get killed, you'll just have to learn from your mistakes and give it another go. How can you say no to awesome retro-inspired visuals and soundtrack? This game is priced quite nicely at $14.99, and you'll get a solid 10-15 hours out of it on your first playthrough. The game also has an achievement system, so you can go for another playthrough if you want to get them all. That is good bang for your buck right there. So strap in and let your inner space explorer in you roam the skies in this excellent game.



Replay Value: High



PROS
  • Excellent retro-inspired visuals and soundtrack
  • Wide selection of weapons and gears to equip
  • Upgrading equipment is quite expensive but worth it, and it thus encourages you to explore and shoot down enemies more
  • Dialogues between Willy and NPCs are often hilarious, with references to pop culture
  • Good variety of enemies
  • Navigating using the jetpack is fun!
  • Very good use of HD Rumble
  • Solid frame rate almost throughout the game, with some negligible slow downs when there are lots of enemies on the screen at a time
  • Ideal for playing on handheld mode

CONS
  • Some questionable level design on some sections of the game, especially on those timed labyrinths: if you are unable to reach the end before the time expires, there is no way to go back to the beginning without dying
  • Boss battles lack variety, and most of them can one-hit kill you, making the battles a bit frustrating
  • You cannot heal outside of saving, which refill your HP meter; this can be a source of much frustration as save points are often far from one another 

RATING: 4.5/5 Jetpacks and Shuriken Guns

Thursday, March 19, 2020

Spinners Of The Night

The Wild Riders haven't been holding my attention so I switched gears and started on the Night Spinner turrets this past Tuesday. The cockpits and undersides are done while the orange got started. I've since finished that up and got the barrels glued on since this picture was taken.

Epic Eldar Night Spinners

Tech Book Face Off: Facts And Fallacies Of Software Engineering Vs. Programming Pearls 2

Since I've been hitting the tech books pretty hard for a while now, for this Tech Book Face Off I wanted to take a bit of a breather and do a couple of relatively easy reads. These books have been on my to-read list for some time, so I decided to finally check them out. The first one, Facts and Fallacies of Software Engineering by Robert L. Glass is a book in a similar vein as The Pragmatic Programmer in that it relates various tidbits of advice on the craft of software engineering. As for Programming Pearls 2 by Jon Bentley, this book surprised me. I thought it would be somewhat similar to Facts and Fallacies, just more directly related to instructive programming examples than to the software engineering field at large, but it turned out to be quite a bit different, as we'll see in this review.

Facts and Fallacies of Software Engineering front coverVS.Programming Pearls front cover

Facts and Fallacies of Software Engineering

Robert L. Glass is an odd duck. His writing is at the same time strongly opinionated and calmly easygoing. He adamantly argues for each of his observations as 55 facts, with 10 fallacies thrown in at the end, but his discussion of each one is quite conversational. He admits that not everyone will agree with his facts, even though he provides evidence and sources for them. (Well, he does for a majority of them, at least.) I found this book a quick, enjoyable read, and it was worthwhile even if I didn't always agree with his propositions because they always made me think. I'd much rather read a book that I sometimes disagreed with if it challenges me, than a book that's poorly written and says everything I want to hear.

I'm not going to relate every fact and fallacy from the book here, since that would make this review nearly as long as the book, but they do cover the gamut of software engineering. I'll describe them in broad strokes and discuss a few that I found especially interesting.

The first chapter deals with software management related things. The facts are broken up into smaller sections of people (the software engineers), tools and techniques, estimation, reuse, and complexity. A full 22 facts are covered in this chapter, including one about how tools and techniques are over-hyped that I found particularly thought-provoking. Even back when this book was written in 2002, tools were being promoted as a panacea for software development problems while they were simultaneously showing diminishing returns, and Glass was having none of it:
Time was, way back when, that new software engineering ideas were really breakthroughs. High-order programming languages. Automated tools like debuggers. General-purpose operating systems. That was then (the 1950s). This is now. The era of breakthrough techniques, the things that Fred Brooks (1987) referred to as silver bullets, is long since over. Oh, we may have fourth-generation languages ("programming without programmers") and CASE tools ("the automation of programming) and object orientation ("the best way to build software") and Extreme Programming ("the future of the field") and whatever the breakthrough du jour is. But, in spite of the blather surrounding their announcement and advocacy, those things are simply not that dramatically helpful in our ability to build software.
What's most interesting is that 17 years later, the hype machine hasn't stopped, and it shows no signs of slowing down. I wouldn't say that's surprising, given that software engineering is such a massive sector, and people continue to try to make money off of it however they can, but it shows how relevant this book still is. Advances in software engineering ideas do still happen, but they are still incremental. It isn't that incremental is bad, but it is all that we should expect now. Productivity free lunches aren't likely to come about anymore until the next breakthrough technology happens, and that may not be software but something else entirely.

Chapter 2 is about the software life cycle with sections on requirements, design, coding, error removal, testing, reviews and inspections, and maintenance. Maintenance in particular is a fascinating subject in software because it ends up taking the majority of the time and cost of any given project, mostly without our realizing it. It's also quite difficult and no one wants to do it because the documentation sucks. There's a reason for that:
To solve those problems, software people have invented the notion of maintenance documentation—documentation that describes how a program works and why it works that way. Often such documentation starts with the original software design document and builds on that. But here we run into another software phenomenon. Although everyone accepts the need for maintenance documentation, its creation is usually the first piece of baggage thrown overboard when a software project gets in cost or schedule trouble. As a result, the number of software systems with adequate maintenance documentation is nearly nil.
Here we can see both Glass' conversational writing style and the reasonable way of thinking that he shows in most of his facts and fallacies. It's hard to argue with this one, especially because I think most of us have been in similar situations.

The next chapter is about software quality, including sections on quality, reliability, and efficiency. Like the other chapters, these facts are mostly obvious to anyone who has been working in the field for more than a few years, but it's always good to refresh your memory on these ideas. The last chapter of facts is just a single fact on research: many researchers advocate rather than investigate. I can't say whether or not this is true from my own experience or reading, but I'm not too concerned about it.

Starting with chapter 5, the next three chapters deal with the 10 fallacies. Chapter 5 loops back around to management with similar sections to the first chapter. The fallacies include things like, "you can manage quality into a software product," and "software needs more methodologies" that are hard to argue with. You can't, and it doesn't. The next chapter mirrors chapter 2 with some fallacies on the software life cycle. I thought he was unfair in his discussion of the fallacy, "given enough eyeballs, all bugs are shallow" by saying:
This is probably just wordplay. But it is patently obvious that some bugs are more shallow than others and that that depth does not change, no matter how many people are seeking them. The only reason for mentioning this particular reason here is that too many people treat all bugs as if their consequences were all alike, and we have already seen earlier in this book that the severity of a bug is extremely important to what we should be doing about it. Pretending that turning scads of debuggers loose will somehow reduce the impact of our bugs is misleading at best.
This seems like a deliberate misinterpretation of the idea of the quote. It's not saying that more eyeballs will make bugs less critical. It's saying that any given bug is easier to find if more people are looking for it because the more people that look for the bug, the more likely that a person with the right expertise will see it and be able to fix it quickly. Or it will be more likely that someone looking for the bug will randomly happen to look in the right place and spot its signature quickly. However, I think there are still issues with depending on this approach for open source software development, but for other reasons. Most open source projects don't have the luxury of having hundreds or thousands of programmers working on it. Frankly, most projects are lucky to have more than one programmer working on it, so the responsibility of finding and fixing bugs still falls on the programmer writing the code. Even if the project has high visibility, pull requests need to be of high quality, or more bugs will be introduced over time than will be fixed and the whole project will degrade.

I also took issue with the fallacy in the last chapter: "you teach people how to program by showing them how to write programs." Don't get me wrong, I do think this statement is false, but for different reasons than Glass gave. He thinks it's more important to teach budding programmers how to read code and that academia isn't doing that:
I know of no academic institution, or even any textbook, that takes a reading-before-writing approach. In fact, the standard curricula for the various computing fields—computer science, software engineering, information systems—all include courses in writing programs and none in reading them. 
I disagree on three counts. First, let's get the easy one out of the way. Programming is about more than writing or reading code. Teaching programming involves teaching critical thinking skills, problem solving, systems thinking, user psychology, and so much more! Second, and more directly related to his reasoning, the exact same approach is used in mathematics. Schools teach students how to write math solutions well before teaching them how to read math solutions. Most people will never get to the point of reading and understanding mathematical proofs, but everyone starts with solving basic arithmetic problems. That's how we start in programming, too—by writing basic programs.

Third, I would argue that universities and textbooks are, in fact, teaching students to read programs at the same time as writing them. The examples in the books are all there to read, and the student must read and understand them in order to write their own functioning programs. The first example programs may be short and simple, but I would hardly expect someone brand-new to programming to read hundreds of lines of code without first being taught the syntax. Learning to read is unique in that the student is being taught a skill that is required in order to learn most other skills, so of course we learn to read before we learn to write, but not much earlier. We start learning both in kindergarten, right? Besides, most people don't know how to read effectively anyway, even though they technically learn to read first, so I don't see why a pure reading-before-writing approach to programming would necessarily be better than what is currently being done.

As you can see, some topics in this book are quite controversial, and that's why I really enjoyed it. No one who reads this book will agree with everything, and that's okay. It's meant to raise a debate, and Glass does a great job of presenting a strong case that you can take a stance against if you disagree. It got me thinking over ideas that I've held on to for a long time, and we all need that from time to time. It's also a fairly short book, so there should be no excuse to not read through it. I highly recommend it.

Programming Pearls 2

In the introduction I said this book surprised me, and what I meant by that was that it was not at all the book that I expected. From the title alone, I was expecting a book similar to Facts and Fallacies of Software Engineering in that it would relate a number of experiences and advice from Jon Bentley's career about how to do software development more effectively. I suppose that's what this book is, in a way, but it's more of a combination of an informal algorithms book and a practice set of programming problems.

It's not nearly as thorough or rigorous as Introduction to Algorithms (CLRS) or Algorithms by Sedgewick, but it gives a passable review of most of the fundamental algorithms for sorting, searching, and storing data. The first chapter starts off with an interesting little algorithm that I had never seen before on sorting a list of numbers with a restricted range using an array of bits. In this case it was telephone numbers, and it was accompanied by a story about how he was helping a new colleague with a problem, but the algorithm itself could be useful in plenty of situations. 

The next chapter continued the thread from the first chapter with a few more problems that could be neatly solved with novel algorithms, like finding all possible anagrams or swapping unequal halves of an array. The third chapter covered ways to make programs much more efficient by correctly structuring the data that was being manipulated. The classic example is using an array instead of a set of numbered variables, but Bentley gave other examples as well, like creating a simple template language for form letters. 

Chapter 4 was all about program correctness, using the binary search algorithm as a conduit for discussing the pitfalls of complexity and how to formally verify a program (or at least a function, since formal verification just doesn't scale). The last chapter in this first part of the book quickly covers testing, debugging, and performance timing. That completed the preliminaries, which is what the first part of the book was about, and throughout these chapters Bentley had short, direct advice about how good programming was about balance:
Good programmers are a little bit lazy: they sit back and wait for an insight rather than rushing forward with their first idea. That must, of course, be balanced with the initiative to code at the proper time. The real skill, though, is knowing the proper time. That judgment comes only with the experience of solving problems and reflecting on their solutions.
I think some later writers in the field took this idea of the lazy programmer to the extreme, but I like this nicely moderated perspective more. He had a similarly measured view about performance optimizations:
Some programmers pay too much attention to efficiency; by worrying too soon about little "optimizations" they create ruthlessly clever programs that are insidiously difficult to maintain. Others pay too little attention; they end up with beautifully structured programs that are utterly inefficient and therefore useless. Good programmers keep efficiency in context.
There are no universal answers in programming, so there shouldn't be any universal advice, either. These comments make the point that you can't turn off your brain when programming. You have to constantly consider everything that would have an effect on the problem at hand in order to come to a more optimal solution.

The second part of the book is all about performance. Chapter 6 kicked things off with a look at the n-body problem in physics for simulating the forces that bodies exert on one another. Making the simulation fast was not only about developing a good algorithm, but also using the right data structure, tuning the code for the machine it was running on, and optimizing performance critical loops in assembly. A recurring theme in the book was that there's no silver bullet, and this case study exemplified that with its multifaceted optimization process.

The rest of the chapters in this section expanded on the ideas brought up in chapter 6. Chapter 7 talks about how to estimate with back of the envelope calculations. Chapter 8 discusses various algorithm design techniques including the all important divide-and-conquer approach. Chapter 9 delves into when and how you should do code tuning to get the biggest benefit. Chapter 10 looks at how performance can be improved by reducing space, both of the program code and the data that it operates on. Every chapter had succinct little examples and highly condensed code to show the essence of optimized programs, along with interludes of advice like this:
[E]very now and then, thinking hard about compact programs can be profitable. Sometimes the thought gives new insight that makes the program simpler. Reducing space often has desirable side-effects on run time: smaller programs are faster to load and fit more easily into a cache, and less data to manipulate usually means less time to manipulate it. The time required to transmit data across a network is usually directly proportional to the size of the data. Even with cheap memories, space can be critical. Tiny machines (such as those found in toys and household appliances) still have tiny memories.
It's good to remember that not all programming is done on massively powerful processors, even today with a supercomputer on every desk and in every pocket. We have just as many small processors with limited memory and a tight power budget doing plenty of complex calculation tasks.

That brings us to the last section of the book on five interesting programming problems. The first one is on sorting with quicksort. The second one is about how to draw a random sample from a larger collection. The last three are on searching, heaps, and strings. The last problem dealing with strings was a great way to end because it was actually about how to teach the program how to generate english words and sentences using example material. It was a chapter on machine learning written before it was cool.

On the whole, this book was a fairly enjoyable, quick read. Bentley is clear and to the point, even to the point of being abrupt. As an algorithms book, it's not up to the level of the more formal algorithms books, and it wouldn't be very useful as a first book on that material. It is a good summary of the basic sorting and searching algorithms with some interesting unique algorithms thrown in to spice things up, making it a decent review for the more experienced programmer. If you're looking for an easy second or third book on algorithms to peruse, it's worth picking up.


So it turned out that these two books are not directly comparable, but hey, it happens. They were both enjoyable reads. I would say Facts and Fallacies of Software Engineering was somewhat more enjoyable than Programming Pearls 2 with Glass' way of challenging your assumptions and long-held beliefs, but both books are worth a look in their own right. Programming Pearls 2 does a good job of reviewing the field of algorithms with a few novel ideas thrown in the mix. It all depends on what your interested in at the moment: high-level software engineering issues or algorithmic programming problems.

Download Cop Mod For Gta_Sandesas Free






cj cop mod download from here


mod have no anyproblem no any loding screen and easy to installigation if any problem plese visit my youtube and my gaming page i recomndly ask you to plese download win rar file


                   *to see game control go to game control box in down of this web page


                      visit my you tube

this mod is only for gta sandeas not for othe games like gta 3 gta vc gta punjab and etc
to download this mod go to down of this webpage

                                                            * mod discription*
       this mod have no any key to activate it is auto matically active when you install this mod




*******************************************************************************
please download win rar software

                                                               mod password is=fulla1



click here to downlod this mod click
click here to download fast click
                                                                                                                                                                 


                        





                                                         































Be like these 2 agents

Pre-S - We only have 9 demo slots left this week for our Pipeline Pro Tools software. If you want to get one before our Next Level deal expires and to take advantage of our 1-free-playbook offer, click here to book one before they're gone.

Today, you get to decide. What approach are you going to take to your business over the next 2-3 months?

In yesterday's email I outlined the 2 options you can choose from:

Option #1 - Play defense. Save, cut expenses, complain about the govt, be scared, hope and pray, refresh CNN and facebook all day. (<-- This is what 80% of agents will do.)

OR

Option #2 - Offense. Attack! Double down on lead gen. Look for new angles. Have your best 8 weeks EVER.

Most agents will choose option 1. It's definitely easier. It shifts responsibility onto someone else (the virus, the govt, the economy, etc).

...or you can be like Kelly.

Kelly joined my "2x your business" workshop earlier this month.

That night, she was restless. She downloaded the calculators and went to work reverse engineering her business. Figuring out how to grow in ANY market.

She calculated her lead number (91), then she got to work on the free marketing playbook we gave her. No excuses, no wasting time. She just took action.

The next morning, she woke up to 3 new leads in her inbox. See below:

Now is she rich yet? No. She will hit her lead number this month (she has generated 25 more leads since that FB post), and the commission checks will follow...

...just like Matt Mouser.

Matt Mouser's practice is in Belmont, Michigan, a suburb of Grand Rapids.

He started out in real estate as the lowest member on a big team -- barely making it from deal to deal.

And because he was completely dependent on his team for leads, his split was brutal. He only kept ~40% of each commission.

But what could he do? He had no traction and no way to consistently get new customers.

That's when Matt and I met. I walked him through the Reverse Engineer process that I taught in the workshop I shared yesterday (and that Kelly went through).

For the first time ever, he was able to answer the question "What should I be focusing on today to grow my business?"

Then he joined Pipeline Pro Tools and ran just 1 of our plug-and-play marketing playbooks to start bringing in leads.

Within 30 days his pipeline was full.

Within 60 days he was working with multiple buyers and took his first listing.

And within 90 days he had closed his first deal.

(Oh, and by the way, he left his team and was now making a full 80%.)

Matt doubled his income two years in a row.

From $30k to $120k+.

But most importantly? He is completely in control of his business. He can turn his leads on or off like a faucet.

If you want to see results like this, don't miss our workshop deal on Pipeline Pro Tools.

Enter promo code "JASON" to get $200 off the yearly option + 6 marketing playbooks + 6-months free enrollment in Elite, our private group coaching (reg. $497/mo.)

>>> Get Pipeline Pro Tools Now <<<

If you still have questions or you just want to see it, get a demo.

>>> Book a Demo <<<

If you book a demo, the deal will automatically be extended thru the day of your demo.

Plus right now, if you book a demo we'll give you 1 of our top 3 internal marketing playbooks that we use to generate 250+ quality leads for our local real estate team.It's your choice which one you want, and it's yours to keep forever (no strings attached).

And feel free to reply to this email if you have any questions!

Thanks,

-Chris Jones

Quick and dirty recession formula

Pre-S - Worried about the market? Don't be. At the bottom of this email, I give you an opportunity to download 1 of our internal marketing playbooks that we run to get 100+ leads per month. You can start using it as soon as this afternoon.

Yesterday I did a free workshop walking you through the formula we developed to continue growing IF there's a recession. IT WAS AWESOME.

Here's the replay link if you missed it...

-> Double Your Business in a Recession - Replay (.mp4)
Includes download of my Recession Formula calc

We cover:
-How to reverse engineer your whole real estate business in 45min
-3 things you can do today to 2x your business in a recession
-Building a growth engine that runs in your sleep

I will be taking the workshop down in 48hrs.

I want to issue you a challenge.

Right now, do we know whether there will be a recession? No.

In fact, don't trust anyone who tells you that they know what's gonna happen.

However, here's 2 things I DO know.

1. There is a proven formula that you can use to grow your real estate business no matter what happens.
2. Simply having the formula is not enough.

You have to be an action taker.

Right now you have two options.

Option #1 - Play defense. Save, cut expenses, complain about the govt, be scared, hope and pray, refresh CNN and facebook all day. (<-- This is what 80% of agents will do.)

Option #2 - Offense. Attack! Double down on lead gen. Look for new angles. Have your best 8 weeks EVER.

What are you gonna do?

Watch the replay, grab your gear, and go implement it TODAY. 80% of agents will sit on the workshop and do nothing, 20% will take action this afternoon. Which group are you going to be in?

At the end of the webinar... I discussed my lead gen software Pipeline Pro Tools. You do NOT need Pro Tools to follow the strategy. But it WILL make it 100x easier and more effective.

Get 1 free playbook download

Want to download 1 of our internal marketing playbooks for free?

Here's how:

Book a demo of Pipeline Pro Tools HERE. Here's what we do on them...

-We dig into your biz and find your Lead Number
-Show you Pro Tools inside/out
-Give you 1-2 marketing ideas you can use right away
-No obligation ever.

After the demo we send you the playbook download (your choice which one and yours to keep). You can use it right away. It's AWESOME!

Here's the direct link to book a demo and get the free playbook -> http://www.calendly.com/guerilla-realty/web-demo

All the best,

-Chris Jones

Wednesday, March 18, 2020

"Recession Formula" Replay (.mp4)

Pre-S - Worried about the market? Don't be. At the bottom of this email, I give you an opportunity to download 1 of our internal marketing playbooks that we run to get 100+ leads per month. You can start using it as soon as this afternoon.

Yesterday I did a free workshop walking you through the formula we developed to continue growing IF there's a recession. IT WAS AWESOME.

Here's the replay link if you missed it...

-> Double Your Business in a Recession - Replay (.mp4)
Includes download of my

We cover:
-How to reverse engineer your whole real estate business in 45min
-3 things you can do today to 2x your business in a recession
-Building a growth engine that runs in your sleep

I will be taking the workshop down in 48hrs.

I want to issue you a challenge.

Right now, do we know whether there will be a recession? No.

In fact, don't trust anyone who tells you that they know what's gonna happen.

However, here's 2 things I DO know.

1. There is a proven formula that you can use to grow your real estate business no matter what happens.
2. Simply having the formula is not enough.

You have to be an action taker.

Right now you have two options.

Option #1 - Play defense. Save, cut expenses, complain about the govt, be scared, hope and pray, refresh CNN and facebook all day. (<-- This is what 80% of agents will do.)

Option #2 - Offense. Attack! Double down on lead gen. Look for new angles. Have your best 8 weeks EVER.

What are you gonna do?

Watch the replay, grab your gear, and go implement it TODAY. 80% of agents will sit on the workshop and do nothing, 20% will take action this afternoon. Which group are you going to be in?

At the end of the webinar... I discussed my lead gen software Pipeline Pro Tools. You do NOT need Pro Tools to follow the strategy. But it WILL make it 100x easier and more effective.

Get 1 free playbook download

Want to download 1 of our internal marketing playbooks for free?

Here's how:

Book a demo of Pipeline Pro Tools HERE. Here's what we do on them...

-We dig into your biz and find your Lead Number
-Show you Pro Tools inside/out
-Give you 1-2 marketing ideas you can use right away
-No obligation ever.

After the demo we send you the playbook download (your choice which one and yours to keep). You can use it right away. It's AWESOME!

Here's the direct link to book a demo and get the free playbook -> http://www.calendly.com/guerilla-realty/web-demo

All the best,

-Chris Jones

Tuesday, March 17, 2020

Recession formula (going live now)

Hey, quick reminder...

I'm going live now to share my formula for to doubling your business in a recession.

Here's the link to join -> https://zoom.us/j/246414157

I'm giving away my recession formula calculator FREE in this workshop. Join to get the download.

Training starts now.

See you there!

-Chris Jones

Recession Formula (.xls)

Worried about a coronavirus-driven recession?

You're not alone. Fear is driving the market crazy.

Today I'm going to help you with why you don't have to be afraid.

Back in 2007 my brother and I continued growing our real estate business, during the biggest recession in 40+ years.

Now I don't think 2020 will be nearly that bad, but it won't hurt to be prepared.

We didn't have to resort to REO or short sales (although nothing wrong with that). The secret was knowing our numbers cold and developing a "recession formula" for our business.

Your business has one too. And today we are going to show it to you.

-> How to Double Your Business: Recession Edition

During which I'll give you my Recession Formula Calc (.xls)

Tues, March 17 @ 12:00pm Eastern

>>> ONE-CLICK REGISTER HERE <<<

Then you can enter your mobile number for an SMS reminder before we go live.

Here's what you'll get out of it...
  • How to reverse engineer your whole real estate biz in 45min
  • 3 things you can do today to 2x your business in a recession
  • How to build a growth engine that runs in your sleep
  • + 2 calculators & marketing playbooks

There's a 200-seat max, so you have to register. If you want the playbooks but can't attend live, register anyway and I'll send you the replay + all the downloads after it's over.

However, you'll want to attend live if you can, because we are giving away something extra that will not be available on the replay. Sorry!

Register Me Now!

See you soon.

-Chris Jones

Monday, March 16, 2020

Approaches To Grieving (Ffvii Spoiler)

I have recently been replaying ffvii in preparation for the remake.

One feature I had failed to notice previously is the manner in which each of the party members react to the death of Aeris.

It is a really beautiful moment in which we see something of the depth of characterisation in the party members expressed as well as it could be given the playstation's graphical limitations.

Take a look at the video and see for yourself.



I particularly like Yuffi's scene which I think shows her offering some prayers for Aeris, she then tries to hold herself together before collapsing upon Cloud in tears. What I liked about this was 1) It disclosed her commitment to the religion of her ancestor's 'the dragon gods' of which we hear almost nothing about it the game, 2) it shows her deep affection and perhaps even crush towards Cloud (note how of all the dating scenes Yuffi is the only girl who actually chooses to kiss Cloud for herself) 3) It shows the softness of Yuffi and even the sensitivity underneath her tough exterior.

I could probably offer a similar analysis for each of the other characters in their specific manner of mourning the tragic death of Aeris, but I will leave you to do that.

What I will add is that the different reactions also parallel some of the common responses I often see towards death in my work as hospital chaplain. The game is pretty true to life in the different responses death can bring out in people. 

In fact I actually like Cait Sith's ultra weird response- for me this response is actually genuine and common, the person who tries to cheer up the situation in some way or is ridiculously jolly as their loved one is passing, but this is really just a mask for the underlying gnawing sense of grief. I think in Cait Sith's position that also is particularly appropriate given that his betrayal of the party can easily be seen as a cause in bringing about the death of Aeris through the handing over of the keystone... perhaps... I'm not so sure about that now, ... all the same laughter is often a cloak for tears deep down.

In this month of November, the month for remembering the Holy Souls in Purgatory it is salutary to call to mind the eternal truths- death, judgement, heaven and hell. Each one of us will die, each one of us will be judged... perhaps some will mourn our deaths for a little while, but then, ultimately we will all be forgotten. Our souls however will continue, either in heaven, or for the vast majority, in hell. 

Stay on the narrow road, in the One True Catholic Church and go to confession regularly.

Why you don't have to be afraid

Fear is everywhere right now.

Turn on the tv, check your email, open facebook, talk to a friend or your family... You can't escape it.

Coronavirus.

And businesses are trying to capitalize on our fear. That's why our inboxes are overflowing with fear-related marketing.

"Buy my product. I have a plan to save you from coronavirus."

That might be effective, but it feels morally gross to me. So this email will be different.

There will be no links to buy anything in this email, or even a mention of my company's products.

Instead, I'm going to share directly from the heart.

You don't have to be afraid.

In a minute, I'm going to prove it with numbers.

But before I do, here's a Bible verse to meditate on:

Have I not commanded you? Be strong and courageous. Do not be afraid; do not be discouraged, for the LORD your God will be with you wherever you go. - Joshua 1:19

Take 60 seconds to meditate on this verse. Even if you are not a Christian, you may find it surprisingly powerful.

Now let's talk about fear. Does it make sense to be afraid?

I am a businessman, not a microbiologist.

For that reason, I am not going to speak on whether you should be afraid of the Covid-19 from a health perspective. I recommend you find a health expert that you trust for that.

Instead, I'm going to discuss whether REALTORS should fear the possibility of a recession.

The short answer is no.

Now let's prove it with numbers.

Everyone reading this email remembers the recession of 2007-2009.

Some of us became short sale or REO experts during that time. Some of us hadn't entered the business yet.

Either way, few of us remember the details. Let's go back and look at that event as a worst case scenario for 2020.

By the way, in case you're thinking "Chris, what if 2007 isn't the worst case scenario?"

I think it's fair to see 2007 as an absolute worst case scenario for 2 reasons:

Reason #1 - No underlying problems in housing market as there were in 2007

Reason #2 - Reduced spending is largely self-imposed, will likely return to normal after outbreak

In fact your business may not suffer at all. But let's drill down into 2007 by the numbers to see exactly how bad the worst case scenario might be.

During that recession, there were 3 main factors that affected your business as a REALTOR.

  1. The total number of homes sold
  2. The average price of homes sold
  3. And the total number of agents selling

The total number of homes sold fell by 47%.

At the same time, the average price of homes sold fell by 19%.

That would mean that average income of agents fell by 66%.

Sounds like a blood bath, right?

The saving grace was that at the same time, a bunch of your competition left the business. Approx 26% of licensed REALTORS quit. And trust me, this number is soft. There were many more agents who effectively left the business but chose to keep their license.

This has a reverse effect on average agent income. Actual commissions only fell by 40%.

Still sounds bad, right?

Well remember, the recession didn't slash REALTOR income by 40% across the board. It affected some by A LOT. Others, it didn't hurt at all.

So how can you be sure you're in the right group?

All you need to do to recession-proof your real estate business is increase your pipeline of business by 1.65x.

Sounds challenging, but most agents aren't nearly maxing out their lead generation efforts. They are doing just enough to get by.

If you've followed me for any length of time, you are no doubt familiar with the concept of your Lead Number.

Your Lead Number is the number of new leads you need to put into your pipeline each month in order to hit your income goals. This is the most basic component of any business. If you don't know your Lead Number you can use my calculator below.

Lead Number Calculator (.xls)
The file is view-only. To use it, go to "File" -> "Make a copy" and then you can edit it.

Once you know your Lead Number, all you have to do is multiply it times 1.65.

This will allow you to continue to grow your business even in the absolute worst case scenario as outlined above.

And if the worst case scenario is never realized (which seems likely), then your business will BOOM.

In uncertain times, we have no reason to be afraid if we...

- Know and understand the numbers
- And are willing to take action

Now that you are no longer afraid, pass this along to an agent who might be worried about their business. And then let's go execute.

Prayers for all affected,

-Chris Jones